Voxel Bay – Virtual Reality as Distraction Techniques
Factor replacement treatment for hemophilia is a procedure that can cause anxiety in patients. The treatment method requires that the patient remain still, which can exacerbate the anxiety.
Create an immersive virtual environment that overloads a patient’s perception of sensory input. Considerations of the factor replacement treatment dictated that movement must be limited; therefore, the design substituted hand controls with integrated head movement and breathing exercises that serve as the control mechanics within the game.
The RISI User Experience Team designed a virtual environment that places a child into a sailboat that travels between three islands. The child must blow into a microphone in order to travel between the islands. There are also novel and fun mini-games to play on each island. Children would be given their own version of a ‘Google Cardboard’ viewing device to decorate and keep between infusions. Clinics would have a minimal investment of two or three iPod Touch devices that the virtual environment would run on.
The system is a completely interactive virtual experience that was designed and developed within the RISI R&D division. The system uses alternative modes of interaction which do not require gross body movement on the part of the user. In addition, the interactive experience provides tools that augment and add to the current distraction techniques already in use by clinical staff.
- Pediatric Clinic Tests Virtual Reality for Hemophilia Patients during Procedures
- Changing the Game: Virtual Reality Distracts From Pain, Transforming the Patient Experience